• Start Here
  • Free VST Downloads
  • Hans Zimmer’s Film Scoring Course
  • Film Scoring Blog
    • Tutorials
    • News
    • Studio Gear & VST Reviews

Midi Film Scoring

Tips & Tutorials for Film and Game Composers

  • Home
  • About
  • Partner With MFS
  • Content Creators
  • Contact

GameSoundCon 2015 Presents Workshops on Game Music Creation, Audio for Virtual Reality, and More

October 19, 2015 By Midi Film Scoring Leave a Comment

Seattle, WA (October 19, 2015) – The team at GameSoundCon finalized the 2015 schedule for the leading conference on video game music and sound design, and presents the most compelling speakers and sessions for game music composers yet.

Audio for Virtual Reality is a big topic this year. Several 3D audio companies will exhibit their latest virtual reality audio solutions, and GameSoundCon attendees will have the choice of two sessions on the topic, one led by Scott Selfon, senior development lead in Microsoft’s Advanced Technology Group (ATG), and one by Eric Hamdan from UCSD.

Additionally, four-time Emmy Award winner and UCLA professor Laura Karpman will talk about creating great sounding music without a real orchestra, and John Rodd, music recording, mixing and mastering engineer for video games, film and TV, will present the complimentary session “Breathing Life into your Virtual Instrument Mixes”.

BAFTA award-winning composer Jason Graves will discuss his creative approach to simultaneously scoring multiple, diverse projects including Until Dawn, The Order: 1886, Evolve, and Tomb Raider in his talk “The Modern Composer – An Army of One”. Topics covered will include musical brainstorming, tight deadlines and mockups vs. live orchestra with a heavy emphasis on creative music production and finding an original sound for your project.

The featured keynote speaker for the 2015 conference is Chance Thomas. Chance is a well-known fixture in game audio. He led the movement which brought game music into the Grammy™ awards and helped found the Game Audio Network Guild. As a composer, he’s scored blockbuster game titles like DOTA 2, James Cameron’s Avatar and Lord of the Rings Online. Chance’s keynote speech, “Spoils of War: Ten Gems of Wisdom from 20 Years in the Trenches” will offer valuable career advice for game sound composers.

The jam-packed 2 days of GameSoundCon will give attendees the opportunity to participate in hands-on FMOD and Wwise workshops, first-timers will benefit from a variety of introductory courses on game audio, and pros will appreciate specialized sessions such as:

  • The “Technical Composer” – Middleware as an Instrument, VR and Adaptive Music
  • Business Essentials: Pitches, Paperwork, & People
  • Paralyzed! Managing Imposter Syndrome

Registration is at http://www.gamesoundcon.com/#!registration/c1h3x

Use the code STILLEB to save $100 off the current pre-registration pricing!

Where and when:
GameSoundCon 2015 Los Angeles will be held on November 3-4 at the Millennium Biltmore Hotel in Los Angeles, California.

For a complete list of speakers, sessions and more information or to register for GameSoundCon, visit www.GameSoundCon.com.

Pricing:
Pre-registration tickets cost $575, available from October 3 – November 2.
The code STILLEB takes $100 off the current pre-registration pricing!
On-site tickets are priced at $695.

About SoundCon LLC
SoundCon LLC is dedicated to education on the art, technology and business of composing for video games and video game sound design. With award-winning speakers and panelists from throughout the game and traditional audio industries, GameSoundCon is the leading music and sound conference specifically for the professional audio community. GameSoundCon creator and speaker Brian Schmidt received the Game Audio Network Guild’s 2008 Lifetime Achievement Award, and is a 27 year veteran in the game audio industry, having composed award-winning game music and created sound effects for over 130 interactive games.

Filed Under: News

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Disclosure

As an Amazon Associate, this site earns from qualifying purchases.

Film Scoring Tutorials

Composing music

3 Music Composition Techniques for Supporting a Melody

Volume automation

3 Ways to Use Volume Automation to Make Virtual Instruments Sound Realistic

Layering electronic sounds with orchestral samples

5 Ways to Mix Contemporary Effects With Orchestral Samples

EQ’ing Orchestral Instruments

How to Compose Video Game Music: An Intro to Interactive Composition

Creating Ambient Soundscapes

Make MIDI Sound Real: Creating Orchestral Mockups, Part 1 [VIDEO + TRANSCRIPT]

Make MIDI Sound Real: Creating Orchestral Mockups, Part 2 [VIDEO + TRANSCRIPT]

ABOUT MIDI FILM SCORING

Midi Film Scoring is a resource site for TV, film, and game composers who work primarily with virtual instruments and MIDI sequencers. Here you'll find film scoring tips and tutorials, news about free VST instruments and the best sample libraries, and industry news.

Want to partner with MFS? Or write for MFS? Get in touch today!

Film Scoring Blog

  • Strezov Sampling Releases Árva Next Generation Children Choir for NI Kontakt 5
  • Strezov Sampling Releases Freyja Next Generation Female Choir for Kontakt 5
  • ProjectSAM Swing! Review
  • License More Music in TV and Film with the 90-Day Music Licensing Challenge
  • ThinkSpace Education Launches World’s First Online Game Music and Sound Design Master’s Degree Programs

Copyright © 2025 · Magazine Pro Theme On Genesis Framework · WordPress · Log in